



But doing so in a way that is not only accurate but respectful to the source material. Same with the previous one I showed, it was all at first a matter of gathering an absurd amount of resources to paint a clear picture of how best to revitalise the aging OT base game textures into the HD/4K format. I loved helping with the vanilla style version of these character retextures just as much as the blur studio’s tribute ones! So how did we make em? :D
